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Adventure Time: Pirates of the Enchiridion Review

VUBot

Staff member
Diamond Contributor
ECF Refugee
Vape Media
The land of Ooo has flooded and out there be pirates. It’s up to Finn and Jake to find out how things got so whack and bust up a few dinguses while they’re at it. Adventure Time: Pirates of the Enchiridion attempts to mix the world and humor of the Cartoon Network series with a competent but simple turn-based RPG, but never manages to be all that great at either. The charm of the TV show is never fully realised and the action is a bit too basic to offer any real depth. Younger fans will probably find this an accessible adventure with characters they love but for older, more experienced players it’s missing both challenge and interesting exploration.



Finn and Jake start out on the never-before-seen Ocean of Ooo after their home mysteriously floods overnight. The map gives the illusion of vastness, presenting itself as open with islands dotted here and there, almost akin to The Legend of Zelda: Wind Waker. In practice, it feels more like an overworld map, or a hub for smaller levels. Instead of letting you freely explore the islands, each one has a set path with linear puzzles to complete. Worse, it takes so long to get from one island to another across the almost barren waters that it becomes less of an open world and more of an empty-feeling one.


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