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19 Awesome Details That Got Us Hype for MGS5

VUBot

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Yesterday, we published an expanded hands-on preview for Metal Gear Solid 5: The Phantom Pain based off of 12-hours of playtime. We had a ton of fun with Kojima's latest installment of the Metal Gear series, but we're not done talking about it. We had a bunch of small left over notes over we wanted to share with you. A quick note: None of these notes spoil the story but, if you want to go into MGS5 with "your memory completely clean," please don't read this.

At one point in the first hour of the game Snake’s arm is injured. The sound was similar to the injury chime from previous Metal Gear Solid games. But rather than jump through a bunch of menus to repair the injury (ala MGS3), I could fix my arm by holding down the action button (triangle).

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