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3 Ways Movement Has Improved in Assassin’s Creed Syndicate

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Ever since we first ran around Jerusalem as Altair back in the original Assassin’s Creed, the series has always made us feel like we were controlling a superhero. Climbing up the side of a building with ease, hopping from rooftop to rooftop, and making death-defying leaps into wisely-placed bales of hay gave us a degree of movement freedom that few games beforehand had been able to match.

Cut to an entire console generation later, and the world is different. It seems like you can’t throw a stone without hitting an open-world game with some interesting and unique form of traversal. While 2014’s Unity made some strides forward with the inclusion of downward parkour, it got rid of the ships that we fell in love with in III and Black Flag. This year for Assassin’s Creed Syndicate, the team at Ubisoft decided that in its mission to provide the players with freedom and fun, the Animus needed to be populated with some new, innovative, and interesting ways for us to get around the city of London.

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