343 Industries has elaborated on why it decided to “sacrifice” split-screen support from Halo 5: Guardians, explaining the “difficult” decision in a post on Halo Waypoint.
“The decision to remove split-screen support from Halo 5: Guardians was one of the most difficult ones we’ve ever had to make as a studio,” wrote 343’s studio head Josh Holmes. “We know that for many of our fans, Halo has meant playing together with friends in the same room. We all have great memories of past Halo split-screen multiplayer matches.”
Holmes explained the “tough” choice was made due to the team’s desire “for scale, fidelity and focus.”
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“The decision to remove split-screen support from Halo 5: Guardians was one of the most difficult ones we’ve ever had to make as a studio,” wrote 343’s studio head Josh Holmes. “We know that for many of our fans, Halo has meant playing together with friends in the same room. We all have great memories of past Halo split-screen multiplayer matches.”
Holmes explained the “tough” choice was made due to the team’s desire “for scale, fidelity and focus.”
Continue reading…
Continue reading...