Capcom announced Biohazard: Umbrella Corps at TGS 2015 this week, and the competitive multiplayer shooter set in the Resident Evil universe has tons of promise and some significant problems. It’s clever and innovative in many ways, and deeply troublesome in others.
Let’s go down the list.
Shooters, not surprisingly, live and die by the way their guns feel. Umbrella Corps’ weapons feel weak, too similar, and all around ineffective. Characters don’t respond appropriately to getting shot so it’s challenging to know whether you’ve made your mark. I was surprised every time a character died. This was true of zombies, as well. Delayed reactions to headshots left me uncertain that I was doing anything. In a competitive environment, not knowing whether your next shot is a guaranteed kill is the difference between your own life and death.
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Let’s go down the list.
Shooters, not surprisingly, live and die by the way their guns feel. Umbrella Corps’ weapons feel weak, too similar, and all around ineffective. Characters don’t respond appropriately to getting shot so it’s challenging to know whether you’ve made your mark. I was surprised every time a character died. This was true of zombies, as well. Delayed reactions to headshots left me uncertain that I was doing anything. In a competitive environment, not knowing whether your next shot is a guaranteed kill is the difference between your own life and death.
Continue reading…
Continue reading...