So it turns out Super Mario Maker isn’t that great at making Super Mario games.
Now that we’ve been creating and playing for more than a month, the main criticism you see being repeated is that it’s difficult to find levels that really feel like Super Mario. 1-ups and coins mean nothing, there are no real secrets, there’s no progression, and so on. For me, this is not a negative at all.
The 100 Mario Challenge — which, besides the actual creation, is undoubtedly the crux of the game — is like a direct, temporary insight into the gaming psyche of one random player in the world after another, using the common language of Super Mario.
No Super Mario game would feature a level in which a goomba action hero tries and fails to rescue his family, followed by an epic and original boss fight that fires cape feathers and bob-ombs constantly into your face, but Maker is not a Super Mario game.
Continue reading…
Continue reading...
Now that we’ve been creating and playing for more than a month, the main criticism you see being repeated is that it’s difficult to find levels that really feel like Super Mario. 1-ups and coins mean nothing, there are no real secrets, there’s no progression, and so on. For me, this is not a negative at all.
The 100 Mario Challenge — which, besides the actual creation, is undoubtedly the crux of the game — is like a direct, temporary insight into the gaming psyche of one random player in the world after another, using the common language of Super Mario.
No Super Mario game would feature a level in which a goomba action hero tries and fails to rescue his family, followed by an epic and original boss fight that fires cape feathers and bob-ombs constantly into your face, but Maker is not a Super Mario game.
Continue reading…
Continue reading...