My first time playing Deus Ex: Mankind Divided has me a little tongue tied. Not only is it the sequel to what is, in my opinion, one of the great games of the last generation, making it hard to bring realistic expectations to the table, but Human Revolution had this wonderfully thick, sexy sci-fi atmosphere, which is pretty hard to get a sense of from sitting down to play a mission or two of Mankind Divided out of context. Probably the best compliment I can pay it is that as a big Deus Ex fan, it hasn’t let me down, which really is high praise given how extraordinary the series has often been.
In my demo I had access to two full missions, and I was free to play and replay both of them as many times as I wanted – and I’m really thankful for that last bit. Especially played in a vacuum, it’s natural to jump into a vertical slice of Deus Ex: Mankind Divided and just bull-rush through the most obvious path laid out ahead of you, especially since direct conflict has been improved so much. But once I started replaying and exploring, I found that Mankind Divided’s level designs, at least thus far, are even more dense with alternate paths and solutions than Human Revolution’s were.
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In my demo I had access to two full missions, and I was free to play and replay both of them as many times as I wanted – and I’m really thankful for that last bit. Especially played in a vacuum, it’s natural to jump into a vertical slice of Deus Ex: Mankind Divided and just bull-rush through the most obvious path laid out ahead of you, especially since direct conflict has been improved so much. But once I started replaying and exploring, I found that Mankind Divided’s level designs, at least thus far, are even more dense with alternate paths and solutions than Human Revolution’s were.
Continue reading…
Continue reading...