Compared to Bethesda’s bigger titles, Battlecry received only a modest chunk of time at its first-ever E3 press conference, giving the team a chance to announce a new playable faction and an upcoming beta. Fortunately, that wasn’t Battlecry’s only chance to shine. The game was actually playable on the show floor, so I went and sunk a few solid rounds into it before grilling the developers for something a bit more substantial than what they shared on stage.
As we noted when we saw the game prior to last year’s E3, its distinct aesthetic recalls certain aspects of Bethesda portfolio-mate Dishonored (which was developed just across town in Austin, TX): the vaguely Victorian uniforms of the Royal Warriors, the steampunk-influenced environments, and, perhaps most obviously, the use of blades and bolts over bullets. Structurally, however, Battlecry more closely resembles Team Fortress 2 in that each character class comes with completely different weapons, abilities, and attributes, which means teamwork drastically improves your life expectancy.
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As we noted when we saw the game prior to last year’s E3, its distinct aesthetic recalls certain aspects of Bethesda portfolio-mate Dishonored (which was developed just across town in Austin, TX): the vaguely Victorian uniforms of the Royal Warriors, the steampunk-influenced environments, and, perhaps most obviously, the use of blades and bolts over bullets. Structurally, however, Battlecry more closely resembles Team Fortress 2 in that each character class comes with completely different weapons, abilities, and attributes, which means teamwork drastically improves your life expectancy.
Continue reading…
Continue reading...