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Beyond Eyes Review

VUBot

Staff member
Diamond Contributor
ECF Refugee
Vape Media
“Walking simulator” is a fairly recent sub-genre term for a game whose only proper mechanics are, in fact, wandering through the story itself. In the case of Beyond Eyes, it can be applied almost literally. It’s a fascinating premise for a novella in video game form and a noble attempt to express the sensory challenges a blind person faces, but with little else but the story to rely on, Beyond Eyes’ plot just isn’t up to the task.

Rae is a young girl in search of her cat, Nani, who’s wandered away from Rae’s home and into the surrounding wilderness and villages. The feline hunt is a slow, methodical exercise due to Rae’s handicap: blindness. Because she has only her memories to tell her brain what things look like in the wake of a childhood accident that took her vision, her impairment is creatively and beautifully represented on screen as an all-white canvas that colors in piece by piece through touches, sounds, and smells that trigger those memories.

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