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Carrion Is a Horror Game Where YOU Are the Monster

VUBot

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Vape Media
Most video games make their playable characters people who, at the very least, have a few redeemable qualities. Max Payne might be a vengeful psychopath, but he at least meditates on how and why he got this way. Kratos doomed the mortal world to chaos in God of War III, but his fundamental belief -- that the pantheon was corrupt and inept and needed to go -- was hard to argue with.

That isn't the case in Carrion. This project, developed by Polish studio Phobia and published by Devolver Digital, is one of the few times in video games where you take control of an unambiguous, unassailable force of evil. It's also my favorite thing I played at X019’s ID@Xbox booth.

Our "hero" in Carrion is a ghastly Lovecraftian blob. It's red and organic in nature -- covered in tumorous bumps and grisly tentacles -- and without any preamble or story justification, you emerge from a pustule deep in the earth's crust and bust into a science facility ready to kill. The blob can cling to ceilings and spider up walls at a terrifying pace, and with the right stick, you can reach out with your tentacles, grab the hapless souls guarding the place, and yank them back to your waiting maw. Eating humans is how the blob gets bigger and stronger, and you get the sense that its hunger will not be sated until every living thing on earth has been assimilated within its grotesque folds.

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