After almost two months with nothing but the hands-off E3 demo to refer to, it felt great to finally play Dark Souls 3 last week. It's as tough and engaging as ever, but unfortunately, access to attributes, stats, inventory, and other info panels were barred off, and everything was super simplified to streamline the preview process. There was no way to check up on things like equipment load and poise, how the heavily speculated bonfire mechanic will be implemented, or even how hollowing and humanity work.
While the demo did an otherwise incredible job showing off the web-like level design, tone, and grandeur of Dark Souls 3's world, it left a lot to be desired in the way of Dark Souls' more technical aspects. It’s still very early, so that’s forgivable, but until we learn more, here’s a list of the things we know and the things we want to know about Dark Souls 3.
Continue reading…
Continue reading...
While the demo did an otherwise incredible job showing off the web-like level design, tone, and grandeur of Dark Souls 3's world, it left a lot to be desired in the way of Dark Souls' more technical aspects. It’s still very early, so that’s forgivable, but until we learn more, here’s a list of the things we know and the things we want to know about Dark Souls 3.
Continue reading…
Continue reading...