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Destiny: House of Wolves Review

VUBot

Staff member
Diamond Contributor
ECF Refugee
Vape Media
Destiny’s first expansion, The Dark Below, was a painful lesson, but House of Wolves learns from its predecessor’s mistakes. It doesn’t fix Destiny’s story woes or its stingy loot system, but it does introduce new, sensible gear upgrade paths, a fun new campaign with a few surprises, and rewarding endgame activities, as long as you have an established group of friends to run them with.





House of Wolves feels insistent to get players to the new level cap quickly. New legendary gear drops at a high light level so players don’t have to spend too long chasing Bounties and experience points to level up. Weapons still require some investment, but not nearly as much as they did before. Unfortunately, this approach only applies to the new House of Wolves exclusive gear, and Destiny’s loot system still feels as miserly as it did before. Given the effort a weekly Nightfall Strike requires, the chance that it could gift you with 10 Strange Coins feels like a paltry reward. A welcome in-game drop, called Etheric Light, does allow you to ascend previously acquired gear to the new damage threshold, but in typical Destiny fashion, it seldom drops in PvE.


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