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DirectX 12 Pushes '6 to 12 Times' the Polygons of DirectX 11

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During the Build conference today Microsoft showed off capabilities of its next iteration of DirectX, DirectX 12.

Running the 2012 Final Fantasy Agni's Philosophy demo on a positively beastly quad-SLI Digital Storm PC, Microsoft showed the demo running in real-time in Direct X 12. According to Microsoft, the demo was showing off 63 million polygons, or about 6 to 12 times as many as were shown on the same demo running DirectX 11.

Moving around the scene freely and adjusting lighting were shown off, as well as textures were at 8K x 8K. "Significantly more than we were able to do" with DX 11.

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