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Doomed for Greatness: 20 Years of QuakeCon

VUBot

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The gaming landscape has changed a lot in the last 20 years. From 8-bit 2D textures to Ultra HD resolutions and everything in between, it’s impossible to ignore just how much our beloved gaming medium has evolved since its inception. More than 20 years ago, a young Tim Willits was an avid gamer and, like many people of that time, was completely blown away by Doom.

But while hardcore gamers spent hours mastering the daddy of the first-person shooter genre on Nightmare difficulty, Willits spent hours putting the id Software-released mod tools to good use. He invested his time making maps for Doom. On the strength of his creations, he landed a job at id Software.

Tim Willits on the QuakeCon stage.

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