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EA Sports Boss Explains Portfolio-Wide Move to Frostbite Tech

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Since the release of the first Battlefield: Bad Company, EA has made more and more use of its in-house Frostbite Engine, developed by DICE. The game engine, the tool by which a developer builds a video game from scratch, was primarily used in EA’s Battlefield franchise before being adopted into the company’s other franchises, like Star Wars Battlefront and Need for Speed.



For an engine that’s primarily been used to build shooters and action games, it’s perhaps a bit surprising that EA has spent the last few years rolling each of its EA Sports franchises into the Frostbite Engine, starting with FIFA 17 and most recently with Madden NFL 19 and FIFA 19. EA Sports Executive Vice President Cam Weber sat down on this month’s IGN Unfiltered (see the full interview below) to discuss how and why the studio has decided to focus all of its games into one engine.


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