During Bethesda's E3 press conference today, Todd Howard took the stage to present a substantial gameplay demo for Fallout 4. Among the features showcased were a substantial crafting and customization system which was far beyond anything the series has ever seen. Full details follow.
Let's start at the beginning: Fallout 4's prologue actually takes place prior to the nuclear event that causes the apocalypse. Character generation was, as always, handled within cleverly chosen story interactions. A couple stands in front of their bathroom mirror, playfully bantering. Facial features were customized by simply pointing to them with a cursor, and then sculpting them in real time, as opposed to the vague, old slider system. What's more, it was possible to customize a female avatar as well as a male one.
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Let's start at the beginning: Fallout 4's prologue actually takes place prior to the nuclear event that causes the apocalypse. Character generation was, as always, handled within cleverly chosen story interactions. A couple stands in front of their bathroom mirror, playfully bantering. Facial features were customized by simply pointing to them with a cursor, and then sculpting them in real time, as opposed to the vague, old slider system. What's more, it was possible to customize a female avatar as well as a male one.
Continue reading…
Continue reading...