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Fallout 76 Is a Strangely Lonely Multiplayer Game

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The thing I can’t stop thinking as I cross Appalachia is how quiet everything seems. Bethesda might have taken the unexpected sideways step of turning another of its largest single-player properties into a multiplayer game, but I don’t think I’d term this a “massively” multiplayer RPG. This world is vast – four times larger than Fallout 4, apparently – and it’s clear that’s part of the plan. Fallout 76 feels oddly lonely for an online game and, after three hours with it, that’s for better and worse.

Bethesda still won’t confirm exactly how many players will be dropped into a single instance of its game world, but I was told it will be in the region of a few dozen. Against the wide backdrop of Appalachia – the name given to 76’s West Virginia setting – that really isn’t a great deal. Since announcement, Bethesda's made clear that every human you meet will be a real person, but it’s only in playing the game you realise quite what an effect that has.

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