You can criticize Forza Motorsport 5 for taking a step backwards in the content department, but you’d only be half-justified. Sure, it originally cost the same $60 that both the meatier Forza 4 did and that Forza Motorsport 6 will, but in its moment – i.e. as a day-one launch title for a brand-new console – Forza 5 delivered a hell of a game, even if it was a bit light on cars and tracks.
I spent two hours playing the final build of Forza 6, and I’m already reasonably confident that I’ll never want or need to play Forza 5 again. The new entry from Turn 10 Studios, which takes the baton back from last year’s stellar open-world, more arcadey Forza Horizon 2 by Playground Games, includes everything Forza 5 did, up to and including DLC tracks like Long Beach and Nürburgring. Six opens much the same way Five did, with the game walking you through the early stages of the career mode. You’ll get a turn in the new cover car, the 2017 Ford GT reboot, before picking out the first ride for your own garage. I chose a Nissan 350Z and went to work.
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I spent two hours playing the final build of Forza 6, and I’m already reasonably confident that I’ll never want or need to play Forza 5 again. The new entry from Turn 10 Studios, which takes the baton back from last year’s stellar open-world, more arcadey Forza Horizon 2 by Playground Games, includes everything Forza 5 did, up to and including DLC tracks like Long Beach and Nürburgring. Six opens much the same way Five did, with the game walking you through the early stages of the career mode. You’ll get a turn in the new cover car, the 2017 Ford GT reboot, before picking out the first ride for your own garage. I chose a Nissan 350Z and went to work.
Continue reading…
Continue reading...