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Gamescom 2018: More Nvidia RTX Details Revealed

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Last night Nvidia yanked the curtain off its much-anticipated RTX series GPUs, and though a lot of questions were answered, more questions remain, and more details have come to light. Now that it’s the day after the marketing blitz let’s take a look at the official specs of all three of the newly announced GPUs that comprise the RTX Family, and address a few issues.

Spec Chart

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To recap, the big news with these GPUs is that the Turing architecture is dramatically different from Pascal, as there’s now hardware specifically designed for ray tracing and functions associated with it. This feature is so paramount that aside from the expected clock speed and memory differences between the models, one of the biggest differences between models is the number of Gigarays each GPU can process. A Gigaray is 1 billion light ray calculations. As you go up the product stack the cards can calculate more rays, it's as simple as that.

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