The E3 reveal of Gears of War 4 was meant to evoke the original Gears of War, and its lack of spectacular action was by design, according to The Coalition’s Rod Fergusson. Speaking to IGN about the teaser, Fergusson said, "We always thought of it as a tease. People expected a flash of logo and a Marcus poem, and we wanted to overshoot that. Why not do a tease that speaks to the mood and the tone of the game?"
With Gears of War 4, Fergusson explained, "We’re going back to something personal, intimate, dark, and mysterious, being afraid of the boogeyman."
Gears of War was "a Monster game," and as the series advanced, by Gears of War 3 "you’ve got a war game. The Locust is an enemy army you know how to defeat, Wretches aren’t scary anymore." So The Coalition is returning to what made the first game so interesting and original — "that sense of mystery, things going bump in the night," as Fergusson puts it.
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With Gears of War 4, Fergusson explained, "We’re going back to something personal, intimate, dark, and mysterious, being afraid of the boogeyman."
Gears of War was "a Monster game," and as the series advanced, by Gears of War 3 "you’ve got a war game. The Locust is an enemy army you know how to defeat, Wretches aren’t scary anymore." So The Coalition is returning to what made the first game so interesting and original — "that sense of mystery, things going bump in the night," as Fergusson puts it.
Continue reading…
Continue reading...