You’d think a game about an absurdly large radioactive dinosaur that spends half its time smashing urban infrastructure for fun and the other half duking it out with other bizarre monsters and robot versions of itself would be a sure-fire good time. Yet Bandai Namco’s latest attempt to capture that Kaiju magic in interactive form follows the trend set by almost every Godzilla game that has come before it: little more than some fan-pleasing movie references heaped atop a towering pile of mediocrity.
The first thing most people will probably notice is that Godzilla does not look like a current-gen game. While the character models of the Kaiju themselves look respectably good - particularly fan favorites like Mothra and Destroyah, as well as the several versions of Godzilla - the destructible environments that surround them are far from impressive. The city blocks in each area look as though they’ve been copied and pasted to fill space, aside from the few unique structures that mark the difference between one nondescript urban location and the next. Even in the midst of a monstrous rampage, these structures all explode and crumble in a similar fashion, breaking apart into the same standard chunks as the building before it. Even on PS3 or Xbox 360, I’d have described these settings as lackluster.
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The first thing most people will probably notice is that Godzilla does not look like a current-gen game. While the character models of the Kaiju themselves look respectably good - particularly fan favorites like Mothra and Destroyah, as well as the several versions of Godzilla - the destructible environments that surround them are far from impressive. The city blocks in each area look as though they’ve been copied and pasted to fill space, aside from the few unique structures that mark the difference between one nondescript urban location and the next. Even in the midst of a monstrous rampage, these structures all explode and crumble in a similar fashion, breaking apart into the same standard chunks as the building before it. Even on PS3 or Xbox 360, I’d have described these settings as lackluster.
Continue reading…
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