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Guild of Dungeoneering Review

VUBot

Staff member
Diamond Contributor
ECF Refugee
Vape Media
With a friendly and accessible approach to card battling and charming hand-drawn art reminiscent of a day dreaming junior high schooler’s sketchbook, Guild of Dungeoneering manages to be endearing and cute in a way most strategic turn-based dungeon crawlers aren’t. Its biggest limitation is a short and punchy style of gameplay that ultimately puts a cap on the complexity and depth of its tactics just as things start to get good.




A humorous take on turn-based dungeon crawling puts you not in the role of a single, glory-seeking hero, but a rejected thrillseeker-turned-guild master looking to steal some glory from those who doubted you. Your goal of rounding up a ragtag team of disposable adventurers and sending them out in search of loot adds some light-hearted justification for the harsh amounts of permadeath in store, making the fact that your guild’s cemetery will largely outweigh the trophy room darkly comic. This setup establishes a playful tone early on, though all the tongue-in-cheek bard’s tunes were a bit overly cutesy for my tastes.


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