Halo has plenty of elements that don't work within the framework of a top-down shooter; it's pretty much impossible to be cinematic from a bird's eye view, and the absence of a vertical plane removes much of the combat's nuance. Fortunately, the few elements that do work are Halo: Spartan Strike's strong suit. The variety of weaponry, skills, and enemies culled from Halo's 13-year history add enough variety to keep the campaign afloat, while the series’ lore contributes the modicum of narrative drive necessary to keep up the storytelling side.
Like 2013's Halo: Spartan Assault, Spartan Strike takes place within a tactical simulator, using fictional combat situations to train soldiers. While I was initially irked by Spartan Strike's non-canon status, it uses this “what if” scenario to really open up some combat diversity, it just takes a little time getting there.
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Like 2013's Halo: Spartan Assault, Spartan Strike takes place within a tactical simulator, using fictional combat situations to train soldiers. While I was initially irked by Spartan Strike's non-canon status, it uses this “what if” scenario to really open up some combat diversity, it just takes a little time getting there.
Continue reading…
Continue reading...