The easy sell for Hard West is “Cowboy XCOM.” That might have been the easy way to design the game, as well – toss a few six-shooters and cowboy hats into a reskin of Firaxis’ 2012 modern classic and you’d have a perfectly serviceable game. But there’s more to Hard West than that. It’s engaging with its Western setting and adapting its gameplay to fit that kind of shootout – which gives a good chance of being far better than merely serviceable.
The XCOM comparison isn’t idle – Hard West uses the same isometric perspective and two-phase movement. It’s also got supernatural elements, with devils and shadow magic popping up in the story – although the core is still conventional gunplay. In Hard West, as in a Western film, you’re supposed to take legendary gunslingers and guide them against impossible odds.
Continue reading…
Continue reading...
The XCOM comparison isn’t idle – Hard West uses the same isometric perspective and two-phase movement. It’s also got supernatural elements, with devils and shadow magic popping up in the story – although the core is still conventional gunplay. In Hard West, as in a Western film, you’re supposed to take legendary gunslingers and guide them against impossible odds.
Continue reading…
Continue reading...