Spoilers follow for Doctor Strange.
Doctor Strange is a hit, and certainly part of the reason for the film’s success is its exploration of a new side of the Marvel Cinematic Universe -- the world of magic and the mystical that until now has existed at the periphery of the franchise at best.
Obviously one of the major challenges of the film was in the creation of those magical and other-dimensional beings, acts, and realms, and that’s where visual effects supervisor Stephane Ceretti came in. I spoke to Ceretti recently about this task, as well as the design of Doctor Strange’s surprise villain, Dormammu. Marvel had kept the CG character’s presence secret up to the film’s release, but the inclusion of the dread one hits an important part of the Strange mythology while also serving as a great third-act face-off between the hero and villain.
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Continue reading...
Doctor Strange is a hit, and certainly part of the reason for the film’s success is its exploration of a new side of the Marvel Cinematic Universe -- the world of magic and the mystical that until now has existed at the periphery of the franchise at best.
Obviously one of the major challenges of the film was in the creation of those magical and other-dimensional beings, acts, and realms, and that’s where visual effects supervisor Stephane Ceretti came in. I spoke to Ceretti recently about this task, as well as the design of Doctor Strange’s surprise villain, Dormammu. Marvel had kept the CG character’s presence secret up to the film’s release, but the inclusion of the dread one hits an important part of the Strange mythology while also serving as a great third-act face-off between the hero and villain.
Continue reading…
Continue reading...