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How Psychonauts Almost Killed Double Fine

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Psychonauts is, for very good reason, dear to the hearts of many a gamer, but creating it just about killed developer Double Fine, according to the studio’s founder, Tim Schafer.

In an interview with IGN for our upcoming show IGN Unfiltered (premiering Tuesday, September 29), Schafer provided some insight into the period of time following Microsoft’s decision to pull funding on the long-running project. It’s a dark account, including this bit about the lengths he went to in order to pay his employees:

“I borrowed money, I borrowed a lot of money to keep the studio going. I was personally on the line. I would have been in debt for the rest of my life for the money I borrowed to make payroll.”

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