One of the few complaints people had with the 2013 Tomb Raider reboot is that it lacked its namesake. Lara spent a lot of time exploring the island of Yamatai and killing its residents, but not a lot of time raiding tombs. This fall’s sequel, Rise of the Tomb Raider, is about Lara becoming more than just a survivor and, yes, there is a greater emphasis on breaking into underground boneyards. I got to play through a tomb today at Gamescom and am happy to report it was a lot of fun.
We begin in Syria, where voice recordings left by Lara’s father guess a great treasure is waiting to be discovered. At E3 we got to see Lara fending off enemies in Syberia and now we’re in an arid desert land. It will be interesting to see how all this globetrotting affects the feel of Tomb Raider considering the entire first game took place on one island.
Continue reading…
Continue reading...
We begin in Syria, where voice recordings left by Lara’s father guess a great treasure is waiting to be discovered. At E3 we got to see Lara fending off enemies in Syberia and now we’re in an arid desert land. It will be interesting to see how all this globetrotting affects the feel of Tomb Raider considering the entire first game took place on one island.
Continue reading…
Continue reading...