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Jade Raymond on EA's Approach to Star Wars Games

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EA offered an update on its suite of Star Wars games in development from various studios at E3, and the publisher is investigating how to make each title a unique approach to Star Wars lore and the gameplay fans may be seeking from a galaxy far, far away.

"Star Wars is a huge franchise, probably the biggest, and because it's a universe it also has a huge scope of different types of characters, different types of player fantasies that you can have within that

," Jade Raymond said in an interview with IGN.

EA is exploring how to make each of its projects, whether it be the Star Wars Battlefront sequel Raymond's EA Motive is working on in association with DICE or Amy Hennig's project at Visceral Games, evoke a different "player fantasy" in terms of gameplay and story.

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