Katamari Damacy creator Keita Takahashi is known for his lovably eccentric style, so it’s no surprise his latest project, Wattam, is vibrant, adorable, and more than a little bit strange. I suppose the elevator pitch would be: “Save the world by finding friends, holding hands, and making random objects dance and/or explode,” but I can’t imagine that makes much sense out of context. Suffice it to say, any cynicism that touches this game will immediately recoil in screeching terror as it melts into a bubbling black pool. It’s just that delightful.
For starters, Wattam’s art style is reminiscent of a children’s storybook. Every object has a face and a name and bursts with a wide-eyed enthusiasm generally reserved for newly adopted puppies. And mechanically, Wattam functions more like a playground than a game, providing you with a series of systems to explore rather than rigidly outlined objectives. Progress is made simply through experimentation and — in the truest sense of the word — play.
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For starters, Wattam’s art style is reminiscent of a children’s storybook. Every object has a face and a name and bursts with a wide-eyed enthusiasm generally reserved for newly adopted puppies. And mechanically, Wattam functions more like a playground than a game, providing you with a series of systems to explore rather than rigidly outlined objectives. Progress is made simply through experimentation and — in the truest sense of the word — play.
Continue reading…
Continue reading...