Lara Croft Go may be a mobile spin-off of Tomb Raider, but just as Hitman Go did for Agent 47’s stealthy undertakings, it manages to capture the spirit of Lara’s classic PSX-era adventures and repackage them into something fresh, great looking, and surprisingly classy. It’s nowhere near as challenging as I hoped a puzzle game like it would be, but it makes up for this with an action-packed approach to turn-based pacing that brings the thrill of Tomb Raider to life in a whole new way.
The early levels of Lara Croft Go have you controlling our heroine – clad in her trademark blue tank and shorts – tile-by-tile through a series of stony ruins teaching you how to move, activate levers, and maneuver around individual dangers and enemies to reach the end goal. The stakes ramp up at a comfortable pace as the stages go on, introducing deadly combinations of everything you’ve encountered.
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The early levels of Lara Croft Go have you controlling our heroine – clad in her trademark blue tank and shorts – tile-by-tile through a series of stony ruins teaching you how to move, activate levers, and maneuver around individual dangers and enemies to reach the end goal. The stakes ramp up at a comfortable pace as the stages go on, introducing deadly combinations of everything you’ve encountered.
Continue reading…
Continue reading...