Mafia 3, like its predecessors, has the potential to be among the heads of the open-world family. The series has always nailed story, setting, and time period -- the very things that many other open-world games come up short on. But it’s never been able to fill out its period-perfect places with enough to do. If my two hours with Mafia III is any indication, righting that wrong is a key design pillar. Combine that with heavenly driving physics and brutal combat, and I might be saying “Fuggedaboutit” to other games so that I can focus on Mafia 3 this October.
You play Lincoln Clay, an orphan whose only family has ever been of the organized crime variety. The year is 1968, and Lincoln is a Vietnam vet -- a convenient explanation for his otherworldly combat skills. Seriously, if you don’t recoil at least once at Mafia 3’s brutal takedowns (in a good way; they’re pretty damn fun to execute), then you’re truly desensitized to just about anything. Lincoln wages war against the Italian mob in New Bordeaux -- read: New Orleans -- by hitting them where it hurts: in the wallet. Also the face.
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You play Lincoln Clay, an orphan whose only family has ever been of the organized crime variety. The year is 1968, and Lincoln is a Vietnam vet -- a convenient explanation for his otherworldly combat skills. Seriously, if you don’t recoil at least once at Mafia 3’s brutal takedowns (in a good way; they’re pretty damn fun to execute), then you’re truly desensitized to just about anything. Lincoln wages war against the Italian mob in New Bordeaux -- read: New Orleans -- by hitting them where it hurts: in the wallet. Also the face.
Continue reading…
Continue reading...