When Ubisoft Milan pitched its idea for Mario + Rabbids Kingdom Battle to Nintendo, the team had just three and a half weeks to craft a playable demo before showing it to Mario creator Shigeru Miyamoto.
"The first time we proposed the prototype to Miyamoto, we had only three weeks and a half to come up with a playable prototype, because we truly wanted to show him gameplay," creative director Davide Soliani said on the debut episode of IGN Expert Mode.
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"The first time we proposed the prototype to Miyamoto, we had only three weeks and a half to come up with a playable prototype, because we truly wanted to show him gameplay," creative director Davide Soliani said on the debut episode of IGN Expert Mode.
Continue reading…
Continue reading...