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Monster Hunter: World's PC Port Actually Runs Great So Far

VUBot

Staff member
Diamond Contributor
ECF Refugee
Vape Media
Six months after its console release, we've finally got our hands on the PC version of Monster Hunter: World! Even better still, I'm happy to say that, so far, it seems to be a great port.



First off, it looks fantastic. That's helped by the fact that it doesn't have a resolution or frame rate cap – it defaults to being locked at 60fps, but that's super easy to change. The graphics options aren't overly deep, but there are enough nitty-gritty options there to tune it nicely to your system.







I was able to hold at least a solid 60fps at 1080p on 'Highest' settings with a GTX 1070 GPU, which is great to see. With a GTX 1080 running on 1440p, 'Highest' settings only ran around 45fps for us, but 'High' hit 60fps no problem, and some more involved tweaking could probably find a good middle ground. So while Monster Hunter World seems to be a somewhat demanding game if you want to max out its graphical options, it runs pretty great in general.


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