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Quake Creators Almost Paid Modders in 1995

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Although Valve's recent plan to pay mod makers was met with controversy and negative community feedback, it wasn't the first company with that kind of idea.

During the short time Valve's failed program was active, id Software co-founder John Romero spoke about id's plans to compensate Quake modders back in 1995. The developer wanted to create a company called id Net, which would have essentially functioned as a website portal for all of the Quake community modders.

"I've always believed that mod makers should be able to make money from their creations," Romero told Gamesindustry.biz. "It was to be a curated site, levels and mods chosen by us at id, and if we put your content on our network we would pay you an amount equal to the traffic that your content drove to the site. The idea was that players would log in and be in a big level that felt like a castle with lots of doorway portals and signage that explained where you were going and what was there."

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