Gran Turismo is near enough the greatest thing that ever happened to racing games. Let me firmly establish that right now. No-one had made a racing game quite like it before. It rocked the entire genre and its incredible girth cast a giant shadow that most other racing games in the tail-end of the original PlayStation era struggled to emerge from under. There was a long period of time where my copy of Gran Turismo was a permanent resident in my PlayStation. Its default location wasn’t in its box; it was in the console. Waiting.
I never actually played the original Forza Motorsport. At the time of its release I’d just begun working on Australia’s Official PlayStation Magazine and had been thrashing around with Gran Turismo 4 for six months. I was assured I’d dig Forza, which I suspected, but I didn’t really have room in my life for it. Besides, I already had an Xbox racing game I was addicted to: it was called V8 Supercars 2 (or TOCA Race Driver 2, as it’s more commonly known as).
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I never actually played the original Forza Motorsport. At the time of its release I’d just begun working on Australia’s Official PlayStation Magazine and had been thrashing around with Gran Turismo 4 for six months. I was assured I’d dig Forza, which I suspected, but I didn’t really have room in my life for it. Besides, I already had an Xbox racing game I was addicted to: it was called V8 Supercars 2 (or TOCA Race Driver 2, as it’s more commonly known as).
Continue reading…
Continue reading...