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Revisiting Microsoft’s Original Answer to Gran Turismo

VUBot

Staff member
Diamond Contributor
ECF Refugee
Vape Media
Gran Turismo is near enough the greatest thing that ever happened to racing games. Let me firmly establish that right now. No-one had made a racing game quite like it before. It rocked the entire genre and its incredible girth cast a giant shadow that most other racing games in the tail-end of the original PlayStation era struggled to emerge from under. There was a long period of time where my copy of Gran Turismo was a permanent resident in my PlayStation. Its default location wasn’t in its box; it was in the console. Waiting.

I never actually played the original Forza Motorsport. At the time of its release I’d just begun working on Australia’s Official PlayStation Magazine and had been thrashing around with Gran Turismo 4 for six months. I was assured I’d dig Forza, which I suspected, but I didn’t really have room in my life for it. Besides, I already had an Xbox racing game I was addicted to: it was called V8 Supercars 2 (or TOCA Race Driver 2, as it’s more commonly known as).

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