Fighting games are best known for being something you play against your friends, not with them. So it’s a pleasant surprise that Rise of Incarnates does an excellent job of adapting 3D fighting game mechanics to fit team-based multiplayer, and that it does so in a way that’s free (and fair) to play. Teamwork forms the cornerstone of these 2v2 battles, providing a rewarding experience for you and a friend who can work well with you. For those trying to go alone, however, the action falls a bit flat.
Straight away, Rise of Incarnates throws you into the action with a comprehensive tutorial, allowing you to get your hands dirty while learning the basics. The controls, while not overly complex, are responsive, and as you’d expect for a fighting game I found it easier to play on controller than on keyboard and mouse. The mechanics are simple, though as with most elements in Rise of Incarnates, it’s how you combine them that creates a wide range of possible scenarios. A hail of laser fire from your partner may allow you to slip behind your target’s guard and deliver a flurry of blows, or your melee assault might leave an opening for your teammate to launch an enemy into the air for a combo.
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Straight away, Rise of Incarnates throws you into the action with a comprehensive tutorial, allowing you to get your hands dirty while learning the basics. The controls, while not overly complex, are responsive, and as you’d expect for a fighting game I found it easier to play on controller than on keyboard and mouse. The mechanics are simple, though as with most elements in Rise of Incarnates, it’s how you combine them that creates a wide range of possible scenarios. A hail of laser fire from your partner may allow you to slip behind your target’s guard and deliver a flurry of blows, or your melee assault might leave an opening for your teammate to launch an enemy into the air for a combo.
Continue reading…
Continue reading...