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So What Is Dreams, Exactly?

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If Media Molecule’s Dreams still seems like an enigma to you, you’re not alone. Even its creators aren’t quite sure what they have on their hands.

“We don’t know what Dreams actually is,” says Media Molecule Creative Director Mark Healey during a behind-closed-doors demo at Paris Games Week.

He’s being slightly facetious. Media Molecule knows very well that it has a toolkit on its hands with enormous potential; it just can’t be fully realized until it’s in the hands of players.

“It’s going to be defined by the community,” says Art Director Alex Evans, “but seeded by amazing Media Molecule content”.

Dreams was born from Media Molecule’s experiences with its last ‘play, create, share’ project, LittleBigPlanet. “One of the more frustrating aspects of building LittleBigPlanet”, says Evans, “was the separation of ‘play’ and ‘create’. In Dreams we’ve combined them. You’ll meet a character and she might say “trim a tree” and you’ll do that and share whatever you create with the community”.

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