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Solo Developer Creates Incredibly Realistic (and Creepy) Unreal Engine 5 Scene

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A solo game developer has created an incredibly realistic (and slightly creepy) train station scene in Unreal Engine 5.


In a three-minute video shared on YouTube, as well as various screenshots (below), Lorenzo Drago shares footage of his Unreal Engine 5 demo, based on the real-life Etchū-Daimon Station train station in Toyama, Japan.

Drago, a 3D environment/prop artist, says they "worked on all modeling, texturing, lighting and animation" aside from the foliage, which comes Quixel Megascans. The video uses Unreal's Lumen lighting system, but doesn't use its Nanite geometry system. The result is pretty incredible.

富山県にある越中大門駅を海外有志が最新ゲームエンジン「Unreal Engine 5」で再現。実写にしか見えないんだけど・・ pic.twitter.com/QFAekoqKga

— ユルクヤル、外国人から見た世界 (@Yurukuyaru) May 9, 2022

Using VR control to simulate a handheld camera's movement (and later a flashlight), the scene initially looks almost indistinguishable from real video footage – but if the lack of people doesn't give it away, the sky instantly turning pitch black halfway through the video should.

It goes from being a very relaxing and beautiful looking summer's day to almost a horror game immediately, as the torch is turned on and Drago's character begins to walk up the train station steps.

While there are no jump scares or any real spooks, it's hard not to think about the horrors players will be subjected to when developers start releasing games in Unreal Engine 5.


It's not the only recent demo to show off the capabilities of the new engine, that was only released last month, as a Superman-style flight experience and Spider-Man demo also show off its incredible graphics.

Several game studios have also confirmed they're now developing games using Unreal Engine 5, including the new Tomb Raider game from Crystal Dynamics and the new game in the Witcher saga from CD Projekt Red.


Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.

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