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Starcraft's Legacy Is More Than Just Multiplayer

VUBot

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ECF Refugee
Vape Media
“I play Starcraft for the plot” is a phrase you don’t hear often when Blizzard’s iconic RTS is brought up. A franchise built on the back of competitive multiplayer, Starcraft became an international phenomenon shortly after its 1998 release. Garnering overwhelmingly positive reviews, players were drawn to the complex, fast-moving matches that not only rewarded their reaction time, but sheer creativity. Despite sporting a unique single-player component, Starcraft’s multiplayer quickly consumed the discussion as it continued to rise in popularity. This is a shame because the offline portion of the franchise is not only entertaining, but one of the best in the entire RTS genre.

For the unfamiliar, the Starcraft series is set in the distant future where humans – now called Terrans – have colonized multiple planets. This leads to the discovery of the insectoid-like Zerg who quickly begin to spread, infest, and exterminate the human race. Their activities cause a highly advanced alien race known as the Protoss to systematically track and destroy every Zerg-infested planet. With this vicious cycle as a backdrop, Starcraft’s main campaign is freed up to explore the different people and creatures that inhabit this universe. Players assume the role of a nameless commander in the first game and as soldier-turned-outlaw James Raynor in Starcraft II. Almost every main character is fleshed out with believable motives and personalities that add needed depth and intricacies to the various missions.

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