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The Crew 2 Review

VUBot

Staff member
Diamond Contributor
ECF Refugee
Vape Media
In a lot of ways, The Crew 2 feels more like a reboot of the first game than it does a simple sequel. The dramatic shift in tone is perhaps the key reason for this, though the fact that it’s taken a second swing at recreating the entire continental USA for the setting is another. I welcome the lighter approach to the campaign mode and the fun mix of new vehicle types and racing disciplines here, but it’s still a little rough around the edges and missing some surprising features.

A large amount of content has been added to this open-world race ’em up; most notably, aircraft and boats, plus whole suites of events for each. A lot has been made of The Crew 2’s ‘Fast Fav’ system, which allows us to magically change between vehicles on the fly. It admittedly works really well and I can’t imagine playing without it. The novelty of flying miles above the Earth, turning into a boat and spearing into the ocean does wear off, but there’s no denying it’s tremendously conducive to moving around the world, exploring, and creating ridiculous emergent gameplay moments.

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