The Magic Circle drops you into the skeleton of an unfinished video game trapped in development hell, hands you a toolset of enticing powers, and asks you to repair a broken universe torn apart by years of overly cynical design-team infighting. The puzzle challenges are imaginative, the world artfully realized, the mysteries intriguing, and the unpredictable plot is crammed with wonderful surprises.
Most of the brief time spent in The Magic Circle’s virtual world is invested decoding clever environmental puzzles. The main weapon is a sort of quick-hacking tool which allows you to burrow into the programming architecture of game objects, reshaping their characteristics to your liking. I could grab robots, corpses, mushrooms, teleporters, and a wide assortment of other game-world denizens and items, and reprogram them to serve me, or just strip them of their powers and then bind their stolen abilities to my other allies.
Continue reading…
Continue reading...
Most of the brief time spent in The Magic Circle’s virtual world is invested decoding clever environmental puzzles. The main weapon is a sort of quick-hacking tool which allows you to burrow into the programming architecture of game objects, reshaping their characteristics to your liking. I could grab robots, corpses, mushrooms, teleporters, and a wide assortment of other game-world denizens and items, and reprogram them to serve me, or just strip them of their powers and then bind their stolen abilities to my other allies.
Continue reading…
Continue reading...