“When you say ‘on-rails-shooter’ people roll their eyes.”
Executive Producer Simon Harris is talking while wiping my sweat off a Playstation VR headset. I just finished playing seven minutes of his new game, Until Dawn: Rush of Blood.
It’s funny that he mentions people rolling their eyes because less than 24 hours before this, I was sat in Sony’s Paris Games Week conference rolling my eyes as Rush of Blood was announced as one of Sony’s new virtual reality experiences. Here’s a studio that created one of the best horror games in recent years, Until Dawn, now busying themselves with something as antiquated as as on-rails shooter. This, however, is exactly where Harris and his studio Supermassive Games want us.
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Executive Producer Simon Harris is talking while wiping my sweat off a Playstation VR headset. I just finished playing seven minutes of his new game, Until Dawn: Rush of Blood.
It’s funny that he mentions people rolling their eyes because less than 24 hours before this, I was sat in Sony’s Paris Games Week conference rolling my eyes as Rush of Blood was announced as one of Sony’s new virtual reality experiences. Here’s a studio that created one of the best horror games in recent years, Until Dawn, now busying themselves with something as antiquated as as on-rails shooter. This, however, is exactly where Harris and his studio Supermassive Games want us.
Continue reading…
Continue reading...