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VR's Future Depends on Defeating Motion Sickness, Says Chet Faliszek

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Valve's Chet Faliszek says that VR's success will depend on defeating motion sickness.

Speaking at Iceland's virtual reality conference Slush Play, Faliszek's manifesto - as reported by GamesIndustry.biz - is simple: "Getting people sick isn't a choice."

Nausea is a common side-effect of playing VR games - but according to Faliszek, the problem can be solved if developers think outside the box.

"Telling people they will be okay 'Once you get your VR legs' is a wholly wrong idea," Faliszek said. "If people need to get used to it then that's failure. It has to run at 90 frames per second. Any lower and people feel sick."

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