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What’s New in Shadow of the Tomb Raider

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Shadow of the Tomb Raider sees Lara at the conclusion of her origin story with her fully embracing her role as the Tomb Raider and the solution to Trinity’s potentially devastating plans. This adventure takes her to South America in search of a solution to a catastrophe that she caused. With that adventure comes some big changes to what we’ve seen from Lara’s capabilities in the past two Tomb Raider games.

While Crystal Dynamics led development on Tomb Raider (2013) and Rise of the Tomb Raider with support from Eidos Montreal, the roles flip for Shadow of the Tomb Raider with Eidos Montreal taking as the lead studio with support from Crystal Dynamics. We sat down with Daniel Chayer-Bisson, Shadow of the Tomb Raider’s game director who worked on the previous two Tomb Raiders, and other team members from Eidos Montreal to talk about some of the biggest gameplay changes you can expect to see to see in Lara’s next adventure.

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