Mirror's Edge: Catalyst does not allow the player to hold or use a gun, ever -- there is no gun combat, so when Faith disarms an enemy soldier, his gun goes on the ground and stays there. When asked why Mirror's Edge is ditching ballistic encounters, DICE General Manager Patrick Bach said, "I think it's a statement."
He explained, "We have a game that is about a character that doesn't use guns, period. I guess it's part of sticking to the creative vision, because it's so easy to fall back on adding a gun, because we know that works in a way that takes us to a place where we don't want to be."
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He explained, "We have a game that is about a character that doesn't use guns, period. I guess it's part of sticking to the creative vision, because it's so easy to fall back on adding a gun, because we know that works in a way that takes us to a place where we don't want to be."
DICE's Sara Jannson talks Faith, combat, and more with IGN.
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