Metal Gear Online is the only competitive multiplayer game I can think of that actively rewards players for not killing each other.
I played my first round of the Bounty Hunter mode like I would any other team death match mode. I focused more on depleting enemy respawn tickets as quickly as possible, running around and firing a machine-gun like a madman. This did not work, because Metal Gear Online is smarter, better, and deeper than that, and I'm already in love with what I've played.
Each kill I earned increased my bounty, making me a more meaningful target for my opponents. Likewise, my teammates in their Gear Walkers racking up the kill count became a huge priority for the enemy team, who focused on using Fulton devices to extract our KO’d bodies out of the battlefield.
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I played my first round of the Bounty Hunter mode like I would any other team death match mode. I focused more on depleting enemy respawn tickets as quickly as possible, running around and firing a machine-gun like a madman. This did not work, because Metal Gear Online is smarter, better, and deeper than that, and I'm already in love with what I've played.
Each kill I earned increased my bounty, making me a more meaningful target for my opponents. Likewise, my teammates in their Gear Walkers racking up the kill count became a huge priority for the enemy team, who focused on using Fulton devices to extract our KO’d bodies out of the battlefield.
Continue reading…
Continue reading...