In the short time I see Wild live in action, the main character – a fully-customisable shaman (like a doctor but a bit more magical) – is out on a mission to save a poisoned friend. You might have seen this in Sony’s conference at Paris Games Week but what you didn’t see was creator Michel Ancel and his friend take control of a baby wild boar. But I did and I lost my mind.
“This was meant to be just a video but I really wanted to show you how the gameplay works live,” Ancel tells a roomful of journalists while his assistant leaves his shaman’s body and takes control of a massive, brown bear before running down a hillside, while an eagle flies overhead carrying a panicking snake. This is Wild and for the first time in a long while, it really feels like I’m seeing something new.
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“This was meant to be just a video but I really wanted to show you how the gameplay works live,” Ancel tells a roomful of journalists while his assistant leaves his shaman’s body and takes control of a massive, brown bear before running down a hillside, while an eagle flies overhead carrying a panicking snake. This is Wild and for the first time in a long while, it really feels like I’m seeing something new.
Continue reading…
Continue reading...