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Will the New Doom Feel Like Old Doom?

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Id's upcoming Doom uses some game mechanics usually associated with older shooters: Health doesn't regenerate, you don't need to reload, and your movement speed is incredibly high.



But in other ways, Doom feels more contemporary. It uses loadouts in multiplayer, and you can mantle to move through the environment, for example.







At QuakeCon, I spoke with Marty Stratton, the Executive Producer on Doom, about how his team is blending old and new. It turns out the answer isn't so simple.



"Ultimately, I don’t think it’s about old and new," Stratton said. "It’s about what’s fun and what’s Doom. We started early on with trying to figure out the game’s identity. Not what is 'old Doom,' but what is Doom? How does it make us feel? What do we want from a Doom experience? When we boil it down, are the things we’re doing feeding into that?"


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