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XCOM 2's Exciting Modding Potential

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“We're going all-out with modding on XCOM 2,” declared Creative Director Jake Solomon. One of his and Lead Producer Garth DeAngelis’ chief regrets about XCOM: Enemy Unknown is its lack of significant mod support, and it’s a missed opportunity they don’t intend to repeat. And so they laid out their plans: Either day-and-date with XCOM 2’s November launch or soon thereafter, Firaxis intends to release a full suite of modding tools – an Unreal Development Kit (UDK) and the editor the developers use to create content – that will enable modders to run wild with XCOM 2. “It's yours now; do with it what you want.”



“People will see the gameplay source, all the scripting,” he promised. “This is the code that makes the game what the game is. Here's the editor and all the assets that went into this game.”

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