While Halo 5: Guardians developer 343 Industries has been making noise about Halo 5’s multiplayer for several months, it used Gamescom to showcase a brief glimpse of the game’s single-player campaign.
Halo 5’s campaign, which 343 reports should clock in at twice the length of Halo 4 and features levels up to four times the size, is apparently entirely built with co-op in mind. Even when you’re not playing with flesh-and-bone friends you’ll be accompanied by an AI-powered squad of three other Spartans at all times.
Halo 5 divides the action between Master Chief’s Blue Team (which has made several appearances in the expanded Halo fiction outside the games) and newly-introduced Spartan Jameson Locke (from the Halo: Nightfall TV series) and his own crew, Fireteam Osiris. Master Chief and Blue Team have been declared AWOL by the UNMC and Locke and his team have been tasked with hunting them down. Much like Halo 2, Halo 5’s solo campaign will unfold across the perspectives of two main characters.
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Halo 5’s campaign, which 343 reports should clock in at twice the length of Halo 4 and features levels up to four times the size, is apparently entirely built with co-op in mind. Even when you’re not playing with flesh-and-bone friends you’ll be accompanied by an AI-powered squad of three other Spartans at all times.
Halo 5 divides the action between Master Chief’s Blue Team (which has made several appearances in the expanded Halo fiction outside the games) and newly-introduced Spartan Jameson Locke (from the Halo: Nightfall TV series) and his own crew, Fireteam Osiris. Master Chief and Blue Team have been declared AWOL by the UNMC and Locke and his team have been tasked with hunting them down. Much like Halo 2, Halo 5’s solo campaign will unfold across the perspectives of two main characters.
Continue reading…
Continue reading...